Dispatched when the loading of a THEOlive distribution starts.
Dispatched when loading a THEOlive distribution that cannot be played, for example because the publication is stopped or is still starting up.
Dispatched when the loading of a THEOlive endpoint is complete and playback can start. This event is dispatched on every endpoint load, when an error is encountered and the player recovers by choosing a new one.
Dispatched when the player cannot play the current primary publication and would like to fallback. If a fallback has been configured it will fallback, otherwise only the event is dispatched.
The THEOlive eventTypes used as subType in TheoLiveEvents.