A component that does all the coordination between UI components.

  • It provides all UI components with the PlayerContext, so they can access the styling and player.
  • It provides slots for UI components to be places in the top/center/bottom positions.
  • It uses animations to fade the UI in and out when applicable.

Hierarchy

Implements

Constructors

Properties

initialState: UiContainerState = ...

Accessors

Methods

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